Old North Fish



  Old North Fish 

Old North Fish is a large faction based mostly on flanking and other less generic tactics and more recently has been upgraded to be less  timid, ally-dependent and more confident, strategy-based, and independent. A commander using this faction will need to focus on timing and precision to ensure success, else the tactical side of things becomes overwhelmingly out-of-hand. Many critics argue that this faction had been too weak, in fact one would say that it had not even had the quality and standard of a "faction" but rather, a "dog, mongrel, servant". However, in the wake of its recent overhaul in updates, Old North Fish has been less reliant / supply-based and more offensive, although defence still holds a medium - strong priority.

Note[#] As of Beta build 1.013 Old North Fish has been reverted back to a Human wave style faction, due to it's increasing overlap of Iievius with it's new playstyle. It was also revealed through repeated tests that the Auto-Flank ability seemed ridiculously unbalanced and did not appear to fit the canon of the Map particullarly rendering units such as the Davatrian Recon and Fal'Shian Pathfinder useless. The faction as of 1.013 has also been restricted to Neutral creeps and comedic relief. They may however appear as a free dll once the map is released. Racial Abilities:

Hunker Down: All Fishian units can "hunker down," that is, become stationary units with +20 armor, for 3 minutes. The ability has a 2 minute cooldown.

Auto-Flank: All enemy units' fog of war becomes doubled and their line of sight reduced by 15%. The negative is that two-eighths of total offensive/support Fishian units will automatically begin flank operations with an added increase of speed and agility by 5%.

Efficient Production: Since the upgrade, all Fishian units may vary in price as compared to the shoddy and ineffective previous update. Now, Fishian units are able to form in rank and file and also have the ability to shift out of the way when other home units come into contradiction of destination.

Unorthodox Tactics: All Fishian units may use the self-destruct ability once they reach 15% health or lower. The ability will take 2 seconds to cast.

Peace and Diplomacy: Fishians can automatically end wars by becoming neutral to all factions with this handy ability. The Peace and Diplomacy ability has a 20 minute cooldown and prevents anyone from attacking the player (and vice versa) for 5 minutes.


 * Attacking Strategy: Uses tactics such as false retreat, pursue, flank, confuse and counter, wall-up, hunker down, etc. Occasionally uses self-destruct on fortifications.


 * Defensive Stratergy: Utilise trench troopers to hold defence and also vehicles. Needs much long-range as a direct offensive while other infantry surround on right and left theatres.