Dominion Supercarrier

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"Two words, Mr President. Shock. and Awe." - Admiral Kuyaza suggesting an alternative to Hearts and Minds

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The Indomitable-class Supercarrier is an extremely powerful heavy capital ship classification and the largest class within the Fifth Dominion Space Force. Its combat capabilities are unmatched within the fleet, yet this comes with a heavy price - Supercarriers cost so much that each fleet only has one, usually as a mobile command center and only brought to combat during emergencies. Indeed, the only fleet to possess multiple Supercarriers is the Capital Defence Fleet, which possesses 5.

The power of a Supercarrier is such that it is able to lay siege to a planet by itself - its destructive weapons systems being supplemented by thousands of single manned spacecraft and a maximum of 2 destroyers, 3 frigates and a cruiser - all able to dock and lock systems with the Supercarrier. In addition to this, Supercarriers are capable of carrying and deploying entire armies of ground troops and materiel.

In Game
The Supercarrier is the only Dominion spacecraft able to carry troops, and its durability and high damage output make it a solid transport ship, though its slow speed should be considered. The Supercarrier is excellent against all units, but costs a lot of resources and has an extremely long build time, so players would most likely only have one, and that is only if the game has been dragged out.

The Supercarrier possesses multiple support abilities, such as the Shield Amplifier (essentially a renamed Brillance Aura), the Saturation Barrage (a powered up version of Cluster Rockets) and the Rapier Escort (summons four temporary Rapiers which disappear after 2 minutes to "refuel").